AI Insights · Timothy · July 2023
Top 5 Low Poly Games on Android in Australia, Q2 2023
Discover the performance trends of the top 5 low poly games on the Android platform in Australia for the second quarter of 2023.
In the second quarter of 2023, the top 5 low poly games on the Android platform in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Roblox, published by Roblox Corporation, saw its weekly revenue peak at approximately $100.7K in mid-April before experiencing a slight decline, ending the quarter with around $94.5K. Weekly downloads for the game increased significantly towards the end of June, reaching about 12.3K. The game maintained a strong presence with weekly active users steadily rising from 647K at the start of the quarter to 712K by the end of June.
Eatventure by Lessmore UG, displayed a varied revenue trend, peaking at $5.2K in late April and then gradually declining to $3.5K by the end of June. Weekly downloads also fluctuated, with a notable increase to 4.4K in mid-April and ending the quarter with 3.4K. The game’s weekly active users showed a steady growth, peaking at 21.4K in the final week of June.
Idle Lumber Empire from AppQuantum had a strong revenue performance, peaking at $13.9K in mid-April and ending the quarter with around $12K. The game’s weekly downloads saw a notable rise towards the end of June, reaching 4.3K. Active users increased significantly as well, from 6.2K at the beginning of the quarter to 7.9K in late June.
Famous Fashion - Dress Up Game by ABI Games Studio, which was released in April 2023, recorded its highest weekly downloads at 4.8K in mid-May. Despite a modest revenue performance, peaking at $25 in early June, the game’s active users grew steadily, reaching 6.6K by the end of the quarter.
Idle Office Tycoon- Money game, published by Warrior Game, experienced a varied revenue trend, peaking at $2.9K in mid-June. Weekly downloads for the game saw a significant rise in mid-June to 2.4K. The game’s weekly active users showed an upward trend, peaking at 3.5K in mid-June before settling at 2.6K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s platform.